Per page: 15 30 Date Posted: 15 Mar, am. Posts: Discussions Rules and Guidelines. Is it possible to play with 3 people and an AI? Difference between Kingpost and a Mast. How do I sink destroyers and escorts? Note: This is ONLY to be used to report spam, advertising, and problematic harassment, fighting, or rude posts. All rights reserved. The submarine player boards are used to track various conditions applying to each submarine. The inner dots and squares are the attack area of the map.
Players will maneuver their submarines trying to line up their best shot against the convoy ships. You will track each submarine's depth on this map. Red boxes are used by the AI escorts as they hunt their prey. Weather and time of day will determine the fog of war and how many convoy ships you see and which ships you can ID. The heart of Wolfpack is its campaign system. Players will track the progress of their crews during the campaign, linking multiple patrols together to gain as much experience as possible.
The more tons of allied merchant ships that you sink, the more experience points that you will have to spend on improvements to your crew's performance. He says "The best video game ever, tension, tactics, strategy, revenge, degree vision. Total realism, real damage, possibility of carrying 11 submarines, more than 30 ships. If you exceed meters the submarine will be crushed yes or yes.
If the submarine is in a shallow area and you want to let it rest on the bottom, turn off the engines or else you will have several damages. Sonar, active passive and radar. A game that is incredible I have been playing since and I never get tired of playing. The game works perfectly well. I'm using a PC running Windows 8. The players can move around freely inside the submarine and can access the bridge and forward deck.
Unlike previous submarine sims, Wolfpack is designed for players to procedurally manage the submarine through manual interaction of valves, levers, and controls. Each player will need to bring a serious, responsible attitude to their duties. The Captain manages observation, determines intersect tactics, operates the periscope, and issues the proper commands to meld the other players into an effective fighting machine. He will use the Ship ID book to correctly estimate target speed and mast height, and the periscope stadimeter to gauge range.
In his role, the Captain directs the other three crewmen, just as in real life. The crew lives and dies by his judgment and actions, because only he can see the enemy. The Captain will be responsible for his boat and his crew. He will need to exercise good judgment and aggressive tactics in order to smash the enemy and bring his boat home. It is amazingly fun, I'm really excited to see what the future holds for this game.
The Chief carries out the Captain's commands for course, depth, and speed.
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